3D Stylized Texture Artist (Mid/Senior)

Posted Mar 5

We are seeking an experienced Texture Artist to work on one of the biggest Metaverse projects ever Seedworld on Unreal 5.2+.

As a Texture Artist you will deploy your excellent understanding of 3D model creation softwares (Maya, Zbrush) and texture creation softwares (Substance Painter, Designer, Photoshop, etc.) to create stylized textures for characters, assets & landscape of Seedworld.

Responsibilities:

- Work closely with the Art Department team to develop textures for assets and landscape as part of the vital look development phase.

- Texture development should match the artistic style of Seedworld. Textures and procedural textures development will be based on reference artwork, look development target imagery under the Art Director supervision.

- Work with Art Director, Technical Artists and Team Leads and team members to understand technical requirements and ensure the pipeline is as efficient as possible.

- Research into procedural texture development techniques and apply to production

- Ability to create smart materials or functions required by the research and development.

- Active participation in technical and artistic discussions and problem solving.

- Ability to summarize work and documentation to make internal and outsourcing communication better for the full team.

Required Qualifications:

- 5+ years in both hand painted and procedural texturing experience in the gaming industry with at least one AAA game shipped on PC or console in the last 5 years.

- 5+ years of experience using Substance softwares or equivalent.

- Good visual and technical understanding of texturing and look development.

- Knowledge of procedural textures creation.

- Strong knowledge of all the 3D requirements before shader (UV, Bake and Texture Layout) and common texturing pipelines.

Desired Qualifications: 

- Good artistic eye to complement the technical knowledge and ease collaboration with the Art Director.

- Fast, organized, collaborative and able to handle feedback.

- Fluent level in English along with understanding production values, deadlines and priorities.

- Shader development experience in Unreal would be an appreciated plus.

Bonus Skills:

- Knowledge of developing shaders in Unreal.