Character Artist

Posted Jun 26

Job description

Myr is a game studio started by veteran Social VR devs working in the industry since 2014. Social VR has been focusing more on building a platform and not enough on building great games. We hope to build these great experiences first. We are a small and fully remote team of designers, artists and engineers based in NA, Europe, Asia and Australia. You can read more about us on our blog and check out the game we have been working on. 

We are looking for a Gameplay Engineer to build gameplay mechanics and systems that power our games. The game we are currently focusing on combines physical gameplay, modular design and shooting in VR.

Why work at Myr? 

  • Remote friendly: Our team is spread across different continents and is fully remote.
  • Stock options: Build our future together.
  • Games allowance: Like you, we love games. Take a day off when your favorite game is coming out, better yet, let us gift it to you.
  • Unlimited time off: we don't tend to think in allotted time off days. You can take as much time off as the circumstance warrants.

Responsibilities:

  • Model, Texture and Rig unique stylized and modular character assets for our Avatar system.
  • Collaborate with the Design and Dev team to create technically sound, appealing, and memorable characters.
  • Ensure character assets meet specifications provided by all teams.
  • Maintain the visual aesthetic throughout the game.  
  • When needed, coordinate with outsource vendors to ensure smooth productivity and consistency of visuals between vendor and in-house assets.

Job requirements

  • Minimum 4 years of Character Art experience.
  • Should be very proficient and passionate about stylized game art.
  • Possess excellent sculpting and surfacing skills
  • Comfortable working with unlit shaders.
  • Great understanding of the unity editor.
  • Basic Understanding of the Graphics Pipeline, Shaders.

Bonus

  • Proven experience in working on an online game that has a modular character customization system
  • Ideally have worked on multiple VR games and experienced full lifecycle project delivery, including one VR game.
  • Experience with mobile or vr development.