Character Tech Artist (Rigging + Animation)
Are you looking to work with a tight knit team of artists and developers from across the world and have a huge impact on creating AAA games. Counterplay Games is seeking a self driven Senior Character Technical Artist (Rigging) to use their rigging prowess and technical know-how to inspire and help push the boundaries of character work on our next gen titles.
RESPONSIBILITIES:
- Design, create, test, and maintain character rigs/setups
- Experience setting up joint and FACS based face rigs
- Effectively communicate model feedback and work with modelling to create models that meet rigging requirements
- Work closely with animation and Technical art leads to plan character skeleton and control distribution
- Identify deficiencies in the character production pipeline and own the development of new techniques and processes
- Experience setting up character and animation blueprints in Unreal Engine
- Capable of maintaining rigging API and tools code base
- Work with production management to prioritize tasks
- Keep up to date with new technologies in film and game production
REQUIREMENTS & SKILLS:
- 5+ years of production experience in Games, Feature Film or VFX
- In-depth knowledge of Maya
- Strong understanding of Body and Facial Anatomy
- Experience rigging complex characters, creatures and vehicles in Maya (film, broadcast, or game environments)
- Programming experience with scripting in python, Pymel, PyQt/PySide and maya API
- Experience setting up production workflows based on project needs, while being able to follow guidelines
- The ability to take initiative and work independently
BONUS SKILLS:
- Solid Linear Algebra
- Experience with C++ and C#
- Experience using Physics systems (ncloth, Ziva, etc.)