Lead Game Designer

Posted Dec 5

At Omeda Studios, we are a remote-first game development company passionately working on our debut title, Predecessor - our Action MOBA for PC and Consoles that is currently in Early Access. We are looking for skilled professionals eager to contribute their talents in creating and delivering engaging content for a game designed to entertain players for years. Join our expanding team and be part of this thrilling journey!

As a community-driven studio, our core mission is to develop games that resonate with our players. We firmly believe that incorporating community feedback is essential to crafting immersive gaming experiences that players simply won't want to pause.

Following the successful closure of a $20 million Series A funding round, Omeda Studios boasts a dynamic blend of seasoned industry professionals and talented community members. Together, we are committed to shaping and realising our vision, as well as tackling the exciting challenges that lie ahead.

As the Lead Game Designer at Omeda Studios, you'll direct the design of Predecessor, our action MOBA. Your expertise in MOBA mechanics, Live Ops, and free-to-play models will shape our game's direction. You will guide a skilled team, merging creativity with analytics to craft a compelling and profitable gaming experience.

In This Role You Will

  • Oversee the game design team, providing direction, inspiration, and mentorship.
  • Design and iterate on core game mechanics to deepen player engagement and retention.
  • Collaborate with cross-functional teams to integrate Live Ops strategies that align with user expectations and business goals.
  • Collaborate with the marketing team to craft a fair and engaging free-to-play economy.
  • Utilize analytics and player feedback to inform design decisions and ensure a data-driven approach to gameplay tuning and balance.
  • Spearhead the creation and maintenance of design documentation.

What We're Looking For

  • A minimum of 2 years in a game design leadership role.
  • Extensive game design experience in projects with MOBA elements, or a seasoned MOBA player with deep insights into the genre.
  • Proven background in Live Ops and free-to-play economies, with a portfolio that includes commercially successful titles.
  • Good understanding of the Unreal Engine, with an emphasis on multiplayer development.
  • A strong analytical approach to game metrics and player data to drive decision-making.
  • Strong leadership and communication abilities, with a talent for nurturing and growing junior and intermediate team members in a collaborative culture.

Nice to Have

  • Passionate MOBA player with a pulse on community trends and desires.
  • Remote team management know-how.

Benefits

  • Global, remote team
  • 25 days holiday plus local bank holidays
  • EMI Stock Options
  • Healthcare
  • Monthly Show & Tell with Food
  • GDC Vault & Devcom VODs access
  • More to come!