Lead Technical Artist (Unreal)

Posted May 11

About Worlds

Worlds.org is a remote-first studio and R&D group creating novel tools & multiplayer experiences using Unreal Engine 5.

With a war chest of >$8M in VC funding, we are building a lean, remote-first of creative technologists to delight players and push gaming technology to its limits.

Responsibilities

- Work with management and a small team of Unreal developers and artists to make our game look amazing

- Optimize content to enhance performance with the help of diagnostic tools

- Contribute to creative direction for the aesthetic and art style of our game

Requirements

- Expertise in Unreal's Material and Lighting systems. Ideally experience with Control Rig and Niagara

- You have a solid understanding of Unreal's material systems, and ideally Control Rig and Niagara VFX

- You excel at working independently, without excessive structure or oversight

Compensation

- Industry-leading compensation + equity package

- Accelerated promotion and senior leadership opportunities

Work environment

- Remote work, no 'camera-on' policy for meetings

- Flexible hours + unlimited vacation

- No internal emails or Slack