Lead Technical Artist (Unreal)
About Worlds
Worlds.org is a remote-first studio and R&D group creating novel tools & multiplayer experiences using Unreal Engine 5.
With a war chest of >$8M in VC funding, we are building a lean, remote-first of creative technologists to delight players and push gaming technology to its limits.
Responsibilities
- Work with management and a small team of Unreal developers and artists to make our game look amazing
- Optimize content to enhance performance with the help of diagnostic tools
- Contribute to creative direction for the aesthetic and art style of our game
Requirements
- Expertise in Unreal's Material and Lighting systems. Ideally experience with Control Rig and Niagara
- You have a solid understanding of Unreal's material systems, and ideally Control Rig and Niagara VFX
- You excel at working independently, without excessive structure or oversight
Compensation
- Industry-leading compensation + equity package
- Accelerated promotion and senior leadership opportunities
Work environment
- Remote work, no 'camera-on' policy for meetings
- Flexible hours + unlimited vacation
- No internal emails or Slack