Principal Technical Artist

Posted Mar 2

IllFonic is looking for a Principal Technical Artist to work on our various IPs. This role requires an experienced, technically minded individual that has previous tech-art exposure. The responsibilities include creating tools, shaders and scripts while adhering to schedules and project goals. If this is you, then apply today to join this innovative game studio where you will help build visually compelling gameplay environments.

A little about us

Founded in 2007, IllFonic (IllFonic, LLC) is an independent video game development and publishing company with studios in Lakewood, Colorado and Tacoma, Washington. Our staff is composed of video game, music, and technology veterans redefining how games are made and marketed. Current and post titles / collaborations include Ghostbusters: Spirits Unleashed, Arcadegeddon, Predator: Hunting Grounds, Friday the 13th: The Game, Dead Alliance, Star Citizen, Evolve, Armored Warfare, and Nexuiz.

Responsibilities

  • Work with our task management systems (Jira/SmartSheets) to manage tech art workload and priorities.
  • Proficiency in artist workflows and toolsets (e.g. Maya, 3Dsmax, Photoshop, ect...)
  • Material Framework: building intelligent material systems that speak to
  • Gameplay mechanics
  • Customization features
  • Performance switches
  • Optimization
  • Post process effects
  • Etc.
  • Develop and maintain art asset pipelines, and collaborate with the art team to optimize workflows
  • Propose solutions and optimize content for memory and performance concerns on PC and Consoles
  • Communicate all project pipelines, workflows and objectives within the Tech Art team as well as across various departments as necessary
  • Serve as a mentor, sharing knowledge with the Tech Art team
  • Be proactive, develop and implement new ideas/solutions to problems as they arise

Requirements

  • Portfolio of work demonstrating strong proficiency as a Technical Artist
  • Must have a minimum of 6 years experience with at least 3 shipped titles
  • Previous experience with Unreal Engine
  • Experience with optimization and platform specific profiling
  • Excellent Communication Skills
  • Strict use of code names and complete confidentiality of project information for as long as its required
  • A customer first mentality
  • A passion for games

Bonus

  • Houdini: knowledge to create tools and/or content for our artist to leverage to speed up quality and quantity.
  • AI knowledge: Finger on the pulse of up and coming AI tools to help speed up the creation of scipts/tools/unreal blueprints etc.
  • Proficiency in one (or more) of the following: C++, Python, MEL or HLSL
  • Blueprint Logic: Assist in building functionality for game play mechanics and effects

What's in it for you

  • Flexible work location options including remote, hybrid or in office
  • 100% employee paid medical, dental and vision coverage + 50% coverage for dependents
  • 401k + 4% company match
  • Competitive salary in the independent game developer market, with career progression and continued education encouraged and supported by management at all levels
  • Royalty Bonus Plan paid out after each calendar quarter during the year
  • Wellness Program that rewards work-life balance
  • Unlimited PTO and over 4 weeks of mandated time off of work annually including Summer Break( the week of 4th of July), Winter Break (the last two weeks of the year) and an additional 7 holidays during the year
  • Moonlighting allowed for all non-competitive endeavors