Senior Animation Programmer

Posted Sep 29

We are looking for an experienced, motivated and collaborative Senior Animation Programmer to become a member of the CRYENGINE team in a cooperative, cross-disciplinary environment.

You would maintain and improve our Animation code with its pipelines and editors to support it. 

For almost 20 years, Crytek has been at the cutting-edge of computer graphics performance. Our goal is to provide a comprehensive engine solution with high performance and a modular design that is easily accessible by users.

The award-winning CRYENGINE empowers developers and creatives at our own studios and licensees worldwide – from small indies to AAA powerhouses – to deliver unique experiences, create new worlds, and ultimately make awesome games.  

Join us to help pushing the limits of game engine technology!

For a careful evaluation of your application, we kindly request you to send us your resume, a cover letter and additional work samples that might be relevant.

Relocation & Remote Work

Although we believe living close to our studio helps foster team spirit and stronger bonds between team members, we understand that people have different needs and expectations for their place of residence. You have a choice of three location options, allowing you to work with Crytek from anywhere you wish:

1. Come to our modern headquarters in Frankfurt and receive an attractive relocation package and have access to all of our benefits.

2. If you are already living in a European Union member state, we are able to offer you a permanent work contract and allow you to work remotely as an employee from there. 

3. If you are interested in full-time remote work in any other country outside of the European Union, we can offer you a freelance contract arrangement.

Responsibilities

  • Guide and oversee the development and enhancement of the animation framework and tools, leveraging the capabilities of CRYENGINE in the creation of a new game experience.
  • Collaborate closely with engineers, animators, and technical animators to design and implement advanced animation features and tools.
  • Conduct analysis, debugging and optimization of memory and performance in systems ranging from high-end to mobile platforms.
  • Contribute to the overall design and implementation of the project, providing valuable insights and expertise in animation technology.
  • Drive the innovation and improvement of animation systems, ensuring the game delivers cutting-edge and immersive animations.
  • Stay up to date with the latest advancements and techniques in computer animation and incorporate them into the project.
  • Mentor and guide junior animation programmers, sharing your knowledge and expertise to enhance the team's capabilities.

Requirement

  • 5+ years of programming experience in animation system development.
  • Bachelor's degree in computer science or equivalent experience.
  • Advanced programming skills in C++.
  • Good 3D math skills.
  • Experience with standard animation technology (animation graphs, animation state machines, rigging systems, low-level animation systems, physics-based animation, IK systems, procedural animations, simulation, etc.).
  • Strong foundation in software engineering principles, capable of writing clean, efficient, and maintainable code.
  • Proven experience in a cross-disciplinary development environment, demonstrating excellent communication skills to effectively collaborate with non-engineering team members and explain trade-offs.
  • Familiarity with existing game engines and editor concepts.
  • Fearless attitude and willingness to make significant improvements and changes to an existing engine, pushing boundaries and creating paradigm-shifting advancements.
  • Track record of developing in large codebases at a fast pace, demonstrating the ability to balance usability, performance, and power.

Pluses

  • Previous experience working as an animation programmer within a game engine development environment.
  • Experience with multi-threading, motion matching, machine learning, and next-gen animation tech.
  • Proficiency in developing game asset pipelines and tools.
  • Expertise in procedural animations and simulation.
  • Familiarity with content generation tools such as Maya, 3dsMax, etc.
  • Knowledge of console programming.

Join our dynamic team and play a pivotal role in shaping the animation technology behind an exciting new game experience. Help us deliver unparalleled immersion and push the boundaries of what is possible in the world of gaming using CRYENGINE!

What you can expect from us

Home Office 

Work-life balance is not just a hollow term for us. At Crytek, we offer you the option to either work from home or in our studio. 

Career Path 

Your professional development is important to us, so we have laid out a career plan to help you progress towards your goals and objectives. 

Company Apartment 

To help you get settled, we provide you with a fully furnished company apartment during your first three months in Frankfurt.* 

Relocation Support 

We offer a relocation budget and full coverage of flights to Frankfurt for you and your family. 

You can expect extensive assistance with visa, work permits, and communication with authorities during the relocation process, as well as help settling into Germany (e.g. setting up appointments with banks, government agencies, schools, landlords, finding apartments etc.).* 

Public Transport Pass 

Discover Frankfurt by bus, tram and metro – free of charge.* 

Gym Card 

A healthy body is a healthy mind. We offer a membership at the premium gym chain Fitness First in Germany. Work out, join group fitness classes, or relax in the wellness facilities.

International Environment 

We truly embody diversity at Crytek. With employees from over 42 different countries, we define ourselves by our cultural diversity. 

German Classes 

Understanding the local culture will make your stay abroad more enjoyable, and Crytek supports that by offering German language courses for you and your family.

Events

Join us on our exciting company events, including new starter breakfasts, summer and winter parties, our annual trip to Gamescom in Cologne, and many more!* 

We are all gamers: stay connected and play games with your colleagues at our remote gaming parties.

Vacation Days 

At our Frankfurt office you can enjoy 24 days of vacation per year, and every 2 years you get 1 more (up to a maximum of 28 days). You will also have on average 10 public holidays on top of the days you take off. If you are working from another country, local standards apply.

*only applicable to employees in Frankfurt.