Senior Hard Surface Artist
ABOUT US
Mountaintop is a new game studio creating multiplayer games for players that crave a challenge. We’re an independent, remote-first studio primarily located in the US.
We’re creating the types of games that bring people together — and keep them together for “just one more round.” The types of games that inspired us as kids. The games that become our hobbies, and sometimes our obsessions.
Games are a reflection of the teams that make them. So to make the best games, we’re building a studio that puts the team first — one that's collaborative, anti-crunch, diverse, and inclusive.
We’d love for you to join us.
THE ROLE
We’re looking for a Senior Hard Surface Artist who’s passionate about building extraordinary new experiences that inspire others. Awesome art makes for great games, so you’ll play a crucial role in bringing our first title to life.
YOU’LL BE RESPONSIBLE FOR
- Delivering amazing player experiences through contributions to the art, design, and creative direction of the game.
- Raising the quality bar for our weapons and equipment via excellence in modeling, texturing and engine implementation in the Unreal Engine.
- Contributing to the artistic and technical best practices for our Hard Surface content
- Collaborating across functions including design, animation and engineering to ensure the best possible player experience
- Coordinating with outsourcing partners, providing feedback and training to ensure the hard surface assets they produce are high quality and consistent with the game’s art direction
- Mentor junior artists to facilitate their learning and development
- Contributing to a team culture that prides itself on excellence, innovation, trust, and respect.
- Assist in recruiting amazing artistic talent for the internal art team (as needed)
ABOUT YOU
- A love for playing and making amazing games
- A passion for creating amazing hard surface models
- Solid understanding of authentic weapon function and operation
- 5+ years of related industry experience
- Expert-level knowledge of high poly modeling
- Expert-level knowledge of texturing in Adobe Photoshop, Substance Painter and Designer
- Solid understanding of asset optimization techniques/challenges
- Thrive in a team-oriented, creative environment
- Self-motivated, ability to work autonomously with great time management skills
- Willing to take risks and learn from failure
PLUSES
- Strong portfolio of realistic and fictional weapon models for games
- AAA game development experience a plus
- Experience leading or mentoring other artists
PERKS (Benefits)
- Medical, Dental, Vision, and Life insurance (100% of premiums paid)
- 401k plan
- Flexible Spending Account (FSA)
- Unlimited PTO and sick days
- Remote-work Friendly
*Specific perks (benefits) are applicable to regular, full-time employees only (benefits are not applicable to contractors). Benefits are determined by country of residency and are in compliance with local, state, and country regulations.*
$100,000 - $150,000 a year
The estimated salary range for this role is $100,000 - $150,000 USD plus equity.
Individual salary and equity packages are determined based on location, level, relevant education, training, qualifications, and/ or experience.