Senior Technical Lighting Artist

Posted Mar 10

Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join our team. We started out in 2005 as a independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently, the action RPG Maneater. In 2022 Tripwire was acquired and became a part of the Embracer Group through its wholly owned subsidiary Saber Interactive. Over the years Tripwire has solidified its place as one of the games industry’s leading independent developers and maintains the ability to work on our own timetables to craft games with a singular voice that reflects our own unique vision. We’re located in Roswell, GA, a historic suburb of Atlanta, where living is affordable and proximity to the city provides for plenty of opportunities. We believe in a collaborative work environment where team members are encouraged to take risks and push the boundaries of our medium. If that sounds like something you could get into, we'd love to hear from you!

Without a doubt, our office is an awesome place to work, but at Tripwire we recognize that the true “office” exists both inside and outside of our state-of-the-art facility. With our brand new “Next-Gen” Remote Work policy, we are able to remain fully productive regardless of what the world throws at us by allowing all employees to choose whether they’d like to work in-office, at home, or a bit of both. This program has been designed to give all Tripwire employees the tools to help them deliver their best work. For more information on Tripwire’s Next-Gen Remote Work Policy click here.

Tripwire Interactive is looking for an experienced Contract Senior Technical Lighting Artist to join our battle tested team, helping to develop visually compelling worlds that our players will love to explore and play within. This person should have a discerning artistic eye, strong technical abilities, and excellent soft skills that will empower and inspire the team to build believable and engaging levels. You will be a part of a passionate and experienced team who are looking to grow and push the limits of what is possible in our future titles through visual storytelling and high-quality content. We want someone who is positive and passionate about their craft and looks for new and creative solutions to problems that will arise during the project and who keeps the larger picture in mind.

Job Responsibilities:

  • Create dramatic, awe inspiring, AAA+ quality lighting and atmosphere that fits the Narrative, Gameplay, and mood that we are trying to achieve in both real time and cinematic environments.
  • Work closely with the Art Director and Creative Director to help define and establish the overall look and mood of the worlds that we create.
  • Provide input and advice on surfaces, shaders, and other image quality issues in order to get the best results from how lighting interacts with the world.
  • Work closely with the art team and engineers to find technical solutions to create stunning lighting and maintain performance standards.
  • Implement lighting through hand placement and procedural placement tools.
  • Adjust scene and character materials to get the most out of the lighting in a scene.
  • Manage the performance impacts of the lighting and atmosphere while maintaining the visual quality and art direction.
  • Communicate any risks, issues, or concerns for the project to the Art Director as they happen.
  • Be self motivated and able to work autonomously if needed.
  • Be receptive to and proactive about implementing changes from feedback.
  • Participate and provide feedback in playtests for our internal projects.
  • Be comfortable advising and providing detailed, actionable feedback to our outside partners as it relates to lighting.

Qualifications:

  • Senior Technical Lighting Artist with 6+ years experience in the games industry.
  • Shipped at least one title as a Technical Lighting Artist.
  • Strong experience in UE5.
  • Relevant Software Knowledge of Lumen and UDS.
  • Strong technical and artistic abilities that can light levels in a way to support both gameplay and art direction.
  • Expert understanding in utilizing real world values to light environments.
  • Excellent organizational, communication, and interpersonal skills.
  • Passionate about the Craft.
  • Knowledge of current techniques and terminology.

Preference to applicants with:

  • Strong Knowledge of UE5.
  • Strong Knowledge of Lumen.
  • Knowledge of UDS.

Benefits:

  • 16 paid Holidays
  • Flexible Hours
  • Employee & Family Team Building Events
  • Volunteer Days
  • 1099

Core Hours 10am to 4pm EST

Contract Position: 6+ Months

Compensation: $10-15,000/month Depending on Experience