Managing, rallying and developing a 3D/2D artists team
Overseeing and organizing the art production to meet the requirements in terms of quality of the project while respecting technical, time and budget constraints,
Building up the 3d development system for project/s by working closely with the multidisciplinary designers and game developers
Participating with the Lead Developers and the Technical Artist to the development of the pipeline and the tools needed to complete successfully the art production
Creating 3D and 2D assets (Props, Environments, Characters, Textures…)
Requirements
At least 6 years’ experience as a 3D Artist and ideally a first experience as a Lead
An excellent knowledge on how we develop a game, the constraints and the interactions between all the trades of the production
Strong knowledge on current 3D software (3DSMax, ZBrush, Substance…)
You have good communication skills and you are known for your art appraisal.
You have a great team spirit and you are proactive.